--Civilwargeeky's Quarry Program-- --https://github.com/civilwargeeky/Civils_Progs-- VERSION = "3.6.4.5" --[[ Recent Changes: Parameter Files! Create a file of parameters, and use -file to load it! Works will with -forcePrompt Quarry no longer goes to start at end of row! Turtle can go left! QuadCopters! Check Lyqyd's thread New Parameters: -overfuel/fuelMultiplier [number]: This number is is what neededFuel is multiplied by when fuel is low. -version: This will display the current version number and end the program -file [fileName]: This will load a custom configuration file (basically a list of parameters). "##" starts comment lines. In the future "#" will start programs to run (but only through shell) -preciseTotals [t/f]: If true, turtle will write exactly what it mined to the logs. It may also transmit it over rednet. -forcePrompt [param]: This will add to a list of parameters to force prompt for. So if you say "-forcePrompt doRefuel" it will prompt you "Length","Width","Height","Invert","Do Refuel" etc. ]] --Defining things civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable) originalDay = os.day() --Used in logging numResumed = 0 --Number of times turtle has been resumed -------Defaults for Arguments---------- --Arguments assignable by text x,y,z = 3,3,3 --These are just in case tonumber fails inverted = false --False goes from top down, true goes from bottom up [Default false] rednetEnabled = false --Default rednet on or off [Default false] --Arguments assignable by tArgs dropSide = "front" --Side it will eject to when full or done [Default "front"] careAboutResources = true --Will not stop mining once inventory full if false [Default true] doCheckFuel = true --Perform fuel check [Default true] doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false] keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1] fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate] excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge] fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1] saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"] autoResume = true --If true, turtle will auto-restart when loaded. [Default true] startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"] startupName = "startup" --What the turtle auto-resumes with [Default "startup"] doBackup = true --If it will keep backups for session persistence [Default true] uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8] maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200] gpsEnabled = false -- If option is enabled, will attempt to find position via GPS api [Default false] gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3] legacyRednet = false --Use this if playing 1.4.7 logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding] logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"] logExtension = "" --The extension of the file (e.g. ".txt") [Default ""] flatBedrock = false --If true, will go down to bedrock to set startDown [Default false] startDown = 0 --How many blocks to start down from the top of the mine [Default 0] preciseTotals = false --If true, will record exact totals and names for all materials [Default false] goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false] oreQuarry = false --Enables ore quarry functionality [Default false] oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"] dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true] frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false] lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500] inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter) quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false] quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes] --Standard number slots for fuel (you shouldn't care) fuelTable = { --Will add in this amount of fuel to requirement. safe = 1000, moderate = 200, loose = 0 } --Default 1000, 200, 0 --Standard rednet channels channels = { send = os.getComputerID() + 1 , receive = os.getComputerID() + 101 , confirm = "Turtle Quarry Receiver", message = "Civil's Quarry", fingerprint = "quarry" } --AVERAGE USER: YOU DON'T CARE BELOW THIS POINT local help_paragraph = [[ Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom. -default: This will force no prompts. If you use this and nothing else, only defaults will be used. -dim: [length] [width] [height] This sets the dimensions for the quarry -invert: [t/f] If true, quarry will be inverted (go up instead of down) -rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen -restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter -autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup -oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores. -oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+) -blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example -- minecraft:stone minecraft:sand ThermalExpansion:Sponge ThermalFoundation:Storage Note: If you have bspkrsCore, look for "UniqueNames.txt" in your config -file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions) -atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is. -doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run -doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful... -overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling -fuelMultiplier: [number] See overfuel -uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel. -maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases) -chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right" -enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever. -fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false -lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel -lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again -GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings -quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel -quadTimeout: [number] The amount of time the turtle will wait for a quadRotor -sendChannel: [number] This is what channel your turtle will send rednet messages on -receiveChannel: [number] This is what channel your turtle will receive rednet messages on -legacyRednet: [t/f] Check true if using 1.4.7 -startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock -startupRename: [file name] What to rename any existing startup to. -startupName: [file name] What the turtle will save its startup file to. -extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone) -dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest -oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry. -compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them. -frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well. -left: [t/f] If true, turtle will quarry to the left instead of the right -maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock. -forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim. -logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run -preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet -doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...) -saveFile: [word] This is what the backup file will be called -logFolder: [word] The folder that quarry logs will be stored in -logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever) -keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines -careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full -startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry = C _ | | | | |_ _ _ _ > -flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level -promptAll: This is the opposite of -Default, it prompts for everything -listParams: This will list out all your selected parameters and end quarry. Good for testing -manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2" -version: Displays the current quarry version and stops the program -help: Thats what this is :D Examples: Everything below is examples and tips for use Important Note: None of the above parameters are necessary. They all have default values, and the above are just if you want to change them. Examples [1]: Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default". You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy? Examples [2]: Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing. Examples [2] [cont.]: Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore" BAM. Now you can just let that turtle do it's thing Tips: The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false" Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false" Tips [cont.]: For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes" For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y" Tips [cont.]: If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want. Internal Config: At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup. You can also use this if there are settings that you don't like the default value of. ]] --NOTE: BIOS 114 MEANS YOU FORGOT A COLON --NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE --Parsing help for display --[[The way the help table works: All help indexes are numbered. There is a help[i].title that contains the title, and the other lines are in help[i][1] - help[i][#help[i] ] Different lines (e.g. other than first) start with a space. As of now, the words are not wrapped, fix that later]] local help = {} local i = 0 local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":" local textPattern = "%:.+" --Find a ":", then characters until the end of the line for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines local current = string.sub(a,1,-2).."" --Concatenate Trick if string.sub(current,1,1) ~= " " then i = i + 1 help[i] = {} help[i].title = string.sub(string.match(current, titlePattern),1,-2).."" help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1) elseif string.sub(current,1,1) == " " then table.insert(help[i], string.sub(current,2, -1).."") end end local supportsRednet if peripheral.find then supportsRednet = peripheral.find("modem") or false else supportsRednet = (peripheral.getType("right") == "modem") or false end --Pre-defining variables that need to be saved xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1 --These are slot options that need to exist as variables for parameters to work. enderChest, fuelChest, lavaBucket, compareChest = false, false, false, false local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0 local statusString --Initializing various inventory management tables for i=1, inventoryMax do allowedItems[i] = 0 --Number of items allowed in slot when dropping items dumpSlots[i] = false --Does this slot contain junk items? end --compareSlots is a table of the compare slots, not all slots with a condition totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room. value = tonumber(value) or 0 --We only want numerical indexes local flag = false --Used in slot moving, moved slot is returned for ease of use local function check(num) return num >= 1 and num <= inventoryMax end if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end local function getFirstFree(start) for i=1, math.max(inventoryMax-value,value-1) do for a=-1,1,2 do local num = value + (a*i) if check(num) and not specialSlots[num] then return num end end end return false end if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P if not explicit then value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add") elseif explicit and not specialSlots.explicit[value] then --Moving around other slots flag = getFirstFree(value) if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end specialSlots[flag] = specialSlots[value] specialSlots[specialSlots[value]] = flag --These will get set to the new thing later else error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :) end end specialSlots[index] = value specialSlots[value] = index if explicit then specialSlots.explicit[value] = index end return value, flag end function resetDumpSlots() for i=1, inventoryMax do if oldOreQuarry then if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then dumpSlots[i] = true else dumpSlots[i] = false end else dumpSlots[i] = false end end if not oldOreQuarry and specialSlots.enderChest == 1 then dumpSlots[2] = true elseif not oldOreQuarry then dumpSlots[1] = true end end local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility --NOTE: rowCheck is a bit. true = "right", false = "left" local foundBedrock = false local checkFuel, checkFuelLimit if turtle then --Function inits checkFuel = turtle.getFuelLevel if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations checkFuel = function() return math.huge end --Infinite Fuel end --There is no "else" because it will already return the regular getFuel if turtle.getFuelLimit then checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one if turtle.getFuelLimit() == "unlimited" then checkFuelLimit = function() return math.huge end end else checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist end turtle.select(1) --To ensure this is correct end function select(slot) if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then selectedSlot = slot return turtle.select(slot), selectedSlot end end ----------------------------------------------------------------- --Input Phase local function screen(xPos,yPos) xPos, yPos = xPos or 1, yPos or 1 term.setCursorPos(xPos,yPos); term.clear(); end local function screenLine(xPos,yPos) term.setCursorPos(xPos,yPos); term.clearLine(); end screen(1,1) print("----- Welcome to Quarry! -----") print("") local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides local tArgs --Will be set in initializeArgs local originalArgs = {...} local changedT, tArgsWithUpper, forcePrompts = {}, {}, {} changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :) local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end local function initializeArgs() tArgs = copyTable(originalArgs) --"Reset" tArgs for i=1, #tArgs do --My signature key-value pair system, now with upper tArgsWithUpper[i] = tArgs[i] tArgsWithUpper[tArgsWithUpper[i]] = i tArgs[i] = tArgs[i]:lower() tArgs[tArgs[i]] = i if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts forcePrompts[tArgs[i+1]:lower()] = true end end end initializeArgs() local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here --[[ Guide to Variables originalValue: what the variable was before the function givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe" ]] if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked if trigger == nil then trigger = true end --Defaults to being able to run if not trigger then return end --This is what the trigger is for. Will not run if trigger not there if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts local toGetText = name:lower() --Because all params are now lowered local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type local variable = variableOverride or name --Goes first to the override for name local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out setfenv(func,getfenv(1)) local originalValue = assert(func)() --This is the default value, for checking to add to changed table if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name local givenValue, toRet, values --Initializing for use if tArgs["-"..toGetText] then givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter elseif forcePrompt then write(displayText.."? ") givenValue = io.read() end if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false end if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings if formatType == "boolean" then --All the format strings will be basically be put through a switch statement toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no elseif formatType == "string" then toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc elseif formatType == "number" or formatType == "float" then toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything if not toRet then return end --We need a number... Otherwise compare errors if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers startNum, endNum = tonumber(startNum), tonumber(endNum) if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these elseif formatType == "side" then local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded elseif formatType == "list" then toRet = {} for a in args:gmatch("[^,]") do table.insert(toRet,a) end elseif formatType == "slot" then if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean toRet = false else local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction) end elseif formatType == "force" then --Do nothing, everything is already done else error("Improper formatType",2) end if toRet == nil then return end --Don't want to set variables to nil... That's bad tempParam = toRet --This is what loadstring will see :D local func = loadstring(variable.." = tempParam") setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out func() tempParam = nil --Cleanup of global if toRet ~= originalValue and displayText ~= "" then changedT.new(displayText, tostring(toRet), variable) end return toRet end local paramLookup = {} local function addParam(...) local args = {...} if not paramLookup[args[1]] then local toRet = copyTable(args) for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil toRet[i-1] = toRet[i] end table.remove(toRet) paramLookup[args[1]] = toRet end return parseParam(unpack(args, 1, table.maxn(args))) end local function paramAlias(original, alias) local a = paramLookup[original] if a then if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override return parseParam(alias, unpack(a, 1, table.maxn(a))) else error("In paramAlias: '"..original.."' did not exist",2) end end --Check if it is a turtle if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that") print("Press 'q' to quit, or any other key to start help ") if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end end if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then print("You have selected help, press any key to continue"); print("Use arrow keys to navigate, q to quit"); os.pullEvent("key") local pos = 1 local key = 0 while pos <= #help and key ~= keys.q do if pos < 1 then pos = 1 end screen(1,1) print(help[pos].title) for a=1, #help[pos] do print(help[pos][a]) end repeat _, key = os.pullEvent("key") until key == 200 or key == 208 or key == keys.q if key == 200 then pos = pos - 1 end if key == 208 then pos = pos + 1 end end error("",0) end if tArgs["-version"] or tArgs["version"] then print("QUARRY VERSION: ",VERSION) error("",0) --Exit not so gracefully end --Loading custom parameter lists local function split(str, sep) assert(#sep == 1, "Split seperator too long. Got '"..sep.."'") if not str:match(sep) then return {str} end --So everything else isn't pointless local toRet = {} toRet[1] = str:match("^([^"..sep.."]-)"..sep) for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars toRet[#toRet+1] = i end return toRet end if addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile then --This will not load when resuming because there is no "file" parameter when resuming. if not fs.exists(parameterFile) then print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED") sleep(3) changedT.remove() else local file = fs.open(parameterFile, "r") local text = file.readAll() file.close() text = text.."\n" --So that all replacements work properly text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+ local commands = {} --Contains all the parameters local append = table.insert for _, a in pairs(split(text,"\n")) do local words = split(a," ") if not a:match("-") then --This means only one command per line append(originalArgs,"-"..words[1]) for i=2, #words do append(originalArgs, words[i]) end else --Otherwise the dashes are already ordered where we want! for i=1, #words do append(originalArgs, words[i]) end end end initializeArgs() --Manipulate the args again, because we modified them print("Finished loading file: ",tArgs[tArgs["-file"]+1]) sleep(0.5) --Give em a sec end end --Saving addParam("doBackup", "Backup Save File", "boolean") addParam("saveFile", "Save File Name", "string") restoreFound = fs.exists(saveFile) restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup if restoreFoundSwitch then local file = fs.open(saveFile,"r") local test = file.readAll() ~= "" file.close() if test then local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error os.run(getfenv(1),saveFile) --This is where the actual magic happens shell = temp numResumed = numResumed + 1 if checkFuel() ~= math.huge then --If turtle uses fuel if fuelLevel - checkFuel() == 1 then if facing == 0 then xPos = xPos + 1 elseif facing == 2 then xPos = xPos - 1 elseif facing == 1 then zPos = zPos + 1 elseif facing == 3 then zPos = zPos - 1 end elseif fuelLevel - checkFuel() ~= 0 then print("Very Strange Fuel in Restore Section...") print("Current: ",checkFuel()) print("Saved: ",fuelLevel) print("Difference: ",fuelLevel - checkFuel()) os.pullEvent("char") end end if gpsEnabled then --If it had saved gps coordinates print("Found GPS Start Coordinates") local currLoc = {gps.locate(gpsTimeout)} or {} local backupPos = {xPos, yPos, zPos} --This is for comparing to later if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using print("GPS Position Successfully Read") if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order xPos, yPos, zPos = 0,1,1 if facing ~= 0 then turnTo(0) end print("Is at start") else if inverted then --yPos setting ------------------------------------------------FIX THIS end local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience local flag = true --So we can account for left quarry if b[3] - a[3] == -1 then--If went north (-Z) a[1] = a[1] - 1 --Shift x one to west to create a "zero" xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1] elseif b[1] - a[1] == 1 then--If went east (+X) a[3] = a[3] - 1 --Shift z up one to north to create a "zero" xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3] elseif b[3] - a[3] == 1 then--If went south (+Z) a[1] = a[1] + 1 --Shift x one to east to create a "zero" xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3] elseif b[1] - a[1] == -1 then--If went west (-X) a[3] = a[3] + 1 --Shift z down one to south to create a "zero" xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3] else flag = false print("Improper Coordinates") print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead. end if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0 zPos = math.abs(zPos-1) + 1 end end print("X Pos: ",xPos) print("Y Pos: ",yPos) print("Z Pos: ",zPos) print("Facing: ",facing) for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start. if backupPos[i] ~= currLoc[i] then events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things. end end else print("GPS Locate Failed, Using Standard Methods") end print("Restore File read successfully. Starting in 3"); sleep(3) end else fs.delete(saveFile) print("Restore file was empty, sorry, aborting") error("",0) end else --If turtle is just starting events = {} --This is the event queue :D originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used end --Dimensions if tArgs["-dim"] then local a,b,c = x,y,z local num = tArgs["-dim"] x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y if a ~= x then changedT.new("Length", x) end if c ~= z then changedT.new("Width", z) end if b ~= y then changedT.new("Height", y) end elseif not (tArgs["-default"] or restoreFoundSwitch) then print("What dimensions?") print("") --This will protect from negatives, letters, and decimals term.write("Length? ") x = math.floor(math.abs(tonumber(io.read()) or x)) term.write("Width? ") z = math.floor(math.abs(tonumber(io.read()) or z)) term.write("Height? ") y = math.floor(math.abs(tonumber(io.read()) or y)) changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y) end --Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override --Invert addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false addParam("startDown","Start Down","number 1-256", nil, not flatBedrock) addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight") --Inventory addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide") addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same addParam("fuelChest","Fuel Chest Slot","slot 15") --Rednet addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled") addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send") addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive") addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint") addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet) --Quad Rotor --Must be before GPS if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3 gpsEnabled = true end addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor --GPS addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted. if gpsEnabled and not restoreFoundSwitch then gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved if quadEnabled and not gpsEnabled then error("You have no GPS network. You may not use Quad Rotors",0) end end --Fuel addParam("uniqueExtras","Unique Items", "number 0-15") addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge) addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge) paramAlias("fuelMultiplier","fuelRequestMultiplier") paramAlias("fuelMultiplier","overFuel") --Logging addParam("logging", "Logging", "boolean") addParam("logFolder", "Log Folder", "string") addParam("logExtension","Log Extension", "string") --Misc addParam("startY", "Start Y","number 1-256") addParam("maxTries","Tries Before Bedrock", "number 1-9001") --Inventory addParam("keepOpen", "Slots to Keep Open", "number 1-15") addParam("careAboutResources", "Care About Resources","boolean") addParam("preciseTotals","Precise Totals","boolean", rednetEnabled and turtle.inspect, turtle.getItemDetail ~= nil) if preciseTotals and not restoreFoundSwitch then exactTotals = {} --Don't want to initialize if we aren't using this end --Auto Startup addParam("autoResume", "Auto Resume", "boolean", nil, doBackup) paramAlias("autoResume","autoRestart") addParam("startupRename", "Startup Rename","string", nil, autoResume) addParam("startupName", "Startup File", "string", nil, autoResume) --Ore Quarry addParam("oreQuarry", "Ore Quarry", "boolean" ) if oreQuarry and not turtle.inspect then oldOreQuarry = true oreQuarry = false end addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry) paramAlias("lavaBucket","lava") paramAlias("lavaBucket","lavaRefuel") addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket) --Old Ore addParam("oldOreQuarry", "Old Ore Quarry", "boolean") addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems paramAlias("extraDropItems","extraDumpItems") --changed to Dump addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry) addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest) --New Ore addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName") paramAlias("blacklist","blacklistFile") --Mod Related --Extra if tArgs["-testparams"] then screen() print("KEY: VALUE (VARIABLE)") for key, val in ipairs(changedT) do if not val.hidden then print(val[1],": ",val[2]," (",val[3] or "",")") end end error("Done",0) end --for flatBedrock if flatBedrock then inverted = false end --Auto Startup functions local function doAutoResumeStuff() if fs.exists(startupName) then if fs.exists(startupRename) then fs.delete(startupRename) end fs.move(startupName, startupRename) end local file = fs.open(startupName,"w") --Startup File file.writeLine( --The below is on the left because spacing [[ --This is an auto-generated startup --Made by civilwargeeky's Variable Size Quarry print("Now Resuming Quarry") print("Press any key to quit. You have 5 seconds.") function deleteStuff() fs.delete("]]..startupName..[[") if fs.exists("]]..startupRename..[[") then fs.move("]]..startupRename.."\",\""..startupName..[[") end end local event if fs.exists("]]..saveFile..[[") then for i=5,1,-1 do print(i) os.startTimer(1) event = os.pullEvent() if event == "key" then break end end if event == "timer" then os.run({},"]]..shell.getRunningProgram()..[[","-resume") else deleteStuff() end else print("Never mind, no save file found") deleteStuff() end ]]) file.close() end if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted doAutoResumeStuff() end --oreQuarry blacklist local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch", "minecraft:diorite", "minecraft:andesite", "minecraft:granite", "byg:soapstone", "minecraft:tuff", "minecraft:deepslate", "minecraft:cobbled_deepslate" } for a,b in pairs(copyTable(blacklist)) do blacklist[b], blacklist[a] = true, nil --Switch end if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist local file = fs.open(oreQuarryBlacklistName, "r") blacklist = {} for a in file:readAll():gmatch("[^,\n]+") do blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces end file:close() end --Manual Position if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing local a = tArgs["-manualpos"] xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing) restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores end if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row. local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc. if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer print("Last known pos was not in proper layer, restarting quarry") sleep(4) neededLayer = 2 end xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3) doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest events = {{"goto",1,1,neededLayer, 0}} end local function saveProgress(extras) --Session persistence exclusions = { modem = true, shell = true, _ENV = true} if doBackup then local toWrite = "" for a,b in pairs(getfenv(1)) do if not exclusions[a] then --print(a ," ", b, " ", type(b)) --Debug if type(b) == "string" then b = "\""..b.."\"" end if type(b) == "table" then b = textutils.serialize(b) end if type(b) ~= "function" then toWrite = toWrite..a.." = "..tostring(b).."\n" end end end toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary local file repeat file = fs.open(saveFile,"w") until file file.write(toWrite) if type(extras) == "table" then for a, b in pairs(extras) do file.write(a.." = "..tostring(b).."\n") end end if checkFuel() ~= math.huge then --Used for location comparing file.write("fuelLevel = "..tostring(checkFuel()).."\n") end file.close() end end local area = x*z local volume = x*y*z local lastHeight = y%3 layers = math.ceil(y/3) local yMult = layers --This is basically a smart y/3 for movement local moveVolume = (area * yMult) --Kept for display percent --Calculating Needed Fuel-- do --Because many local variables unneeded elsewhere local changeYFuel = 2*(y + startDown) local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks. --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth if enderChest then frequency = 0 end --Never goes back to start neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer neededFuel = neededFuel + fuelTable[fuelSafety] --For safety end if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit if not (doRefuel or fuelChest) then screen() print("Turtle cannot hold enough fuel\n") print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing") local _, key = os.pullEvent("char") if key == "1" then screen(); print("Okay"); error("",0) elseif key == "3" then doCheckFuel = false elseif key == "4" then --pass else --Not for number two because this is default doRefuel = true end end neededFuel = checkFuelLimit()-checkFuel()-1 end --Getting Fuel local hasRefueled --This is for oldOreQuarry prompting if doCheckFuel and checkFuel() < neededFuel then neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional hasRefueled = true print("Not enough fuel") print("Current: ",checkFuel()," Needed: ",neededFuel) print("Starting SmartFuel...") sleep(2) --So they can read everything. term.clear() local oneFuel, neededFuelItems = 0,0 --Initializing Variables local currSlot = 0 local function output(text, x, y) --For displaying fuel statistics local currX, currY = term.getCursorPos() term.setCursorPos(x,y) term.clearLine() term.write(text) term.setCursorPos(currX,currY) end local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction if num >= target then return target elseif num < 0 then return 0 else return num end end local function updateScreen() output("Welcome to SmartFuel! Now Refueling...", 1,1) output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2) output("Currently taking fuel from slot "..currSlot,1,3) output("Current single fuel: "..tostring(oneFuel or 0),1,4) output("Current estimate of needed fuel: ",1,4) output("Single Items: "..math.ceil(neededFuelItems),4,6) output("Stacks: "..math.ceil(neededFuelItems / 64),4,7) output("Needed Fuel: "..tostring(neededFuel),1,12) output("Current Fuel: "..tostring(checkFuel()),1,13) end while checkFuel() < neededFuel do currSlot = currSlot + 1 select(currSlot) if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start currSlot = 1; select(currSlot) end updateScreen() while turtle.getItemCount(currSlot) == 0 do sleep(1.5) end repeat --TODO: Probably unnecessary loop, remove later local previous = checkFuel() turtle.refuel(1) oneFuel = checkFuel() - previous updateScreen() until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely. neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once. if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel currSlot = 0 end neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function end select(1) end --Ender Chest Obtaining function promptSpecialSlot(specialSlot, name, limit) local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do screen(1,1) print("You have decided to use a ",name,"!") print("Please place one ",name," in slot ",specialSlots[specialSlot]) sleep(1) end print(name," in slot ",specialSlots[specialSlot], " checks out") end function checkSpecialSlot(specialSlot, name, allowed) if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items. select(specialSlots[specialSlot]) turtle.dig() select(1) end promptSpecialSlot(specialSlot, name, allowed) allowedItems[specialSlots[specialSlot]] = 1 sleep(1) end if enderChest then checkSpecialSlot("enderChest","Ender Chest") end if fuelChest then checkSpecialSlot("fuelChest","Fuel Chest") end if lavaBucket then checkSpecialSlot("lavaBucket","Empty Bucket") select(specialSlots.lavaBucket) if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:( print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run sleep(2) end select(1) end if compareChest then checkSpecialSlot("compareChest","Chest", 64) end --Setting which slots are marked as compare slots if oldOreQuarry then if not restoreFoundSwitch then --We don't want to reset compare blocks every restart local counter = 0 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled screen(1,1) print("You have selected an Ore Quarry!") if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory print("Please place your compare blocks in the first slots\n") print("Press Enter when done") repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed else print("Registering slots as compare slots") sleep(1) end for i=1, inventoryMax do if turtle.getItemCount(i) > 0 then if not specialSlots[i] then table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt end end end if extraDropItems then screen(1,1) print("Put in extra drop items now\n") print("Press Enter when done") repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed for i=1,inventoryMax do if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned. dumpSlots[i] = true allowedItems[i] = 1 end end end --This is could go very wrong if this isn't here if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end end local counter = 0 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end if counter == 0 then screen(1,1) print("You have an ore quarry without any compare slots. Continue? y/n") if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end end elseif not oreQuarry then --This was screwing up dumpCompareItems dumpCompareItems = false --If not an ore quarry, this should definitely be false if specialSlots.enderChest == 1 then dumpSlots[2] = true else dumpSlots[1] = true end end --Rednet Handshake function newMessageID() return math.random(1,2000000000) end function sendMessage(send, receive, message) if legacyRednet then if type(message) == "table" then message = textutils.serialize(message) end return modem.transmit(send, receive, message) end return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message}) end if rednetEnabled then screen(1,1) print("Rednet is Enabled") print("The Channel to open is "..channels.send) if peripheral.find then modem = peripheral.find("modem") else modem = peripheral.wrap("right") end modem.open(channels.receive) local i = 0 repeat local id = os.startTimer(3) i=i+1 print("Sending Initial Message "..i) sendMessage(channels.send, channels.receive, channels.message) local message = {} --Have to initialize as table to prevent index nil repeat local event, idCheck, channel,_,locMessage, distance = os.pullEvent() if locMessage then message = locMessage end if legacyRednet then --For that one guy that uses 1.4.7 message = {message = message} end until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table") until message.message == channels.confirm connected = true print("Connection Confirmed!") sleep(1.5) end function biometrics(isAtBedrock, requestQuad) if not rednetEnabled then return end --This function won't work if rednet not enabled :P local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(), percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos, layersDone = layersDone, x = x, z = z, layers = layers, openSlots = getNumOpenSlots(), mined = mined, moved = moved, chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1), isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock, fuel = checkFuel(), volume = volume, status = statusString, } if requestQuad and isInPath then --If we are requesting a quadRotor to send help if not gps.locate(gpsTimeout) then print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!") sleep(1) else toSend.firstPos = gpsStartPos toSend.secondPos = gpsSecondPos toSend.emergencyLocation = {gps.locate(gpsTimeout)} end end sendMessage(channels.send, channels.receive, toSend) id = os.startTimer(0.1) local event, received repeat local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent() event, received = locEvent, locMessage or {message = ""} if legacyRednet and type(received) == "string" then received = {message = received} end until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table") if event == "modem_message" then connected = true else connected = false end local message = received.message:lower() if message == "stop" or message == "quit" or message == "kill" then count(true) display() error("Rednet said to stop...",0) end if message == "return" then endingProcedure() error('Rednet said go back to start...',0) end if message == "drop" then dropOff() end if message == "pause" then print("\nTurtle is paused. Send 'resume' or press any character to resume") statusString = "Paused" toSend.status = statusString os.startTimer(3) repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists) --This may be a bit overkill, sending the whole message again, but whatever. local event, idCheck, confirm, _, message, distance = os.pullEvent() if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char") statusString = nil end if message == "refuel" then print("\nEngaging in emergency refueling") emergencyRefuel(true) end end --Showing changes to settings screen(1,1) print("Your selected settings:") if #changedT == 0 then print("Completely Default") else for i=1, #changedT do if not changedT[i].hidden then print(changedT[i][1],": ",changedT[i][2]) --Name and Value end end end print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end ---------------------------------------------------------------- --Define ALL THE FUNCTIONS --Event System Functions function eventSetInsertionPoint(num) eventInsertionPoint = num or 1 end function eventAddAt(pos, ...) return table.insert(events,pos, {...}) or true end function eventAdd(...) --Just a wrapper return eventAddAt(eventInsertionPoint, ...) end function eventGet(pos) return events[tonumber(pos) or #events] end function eventPop(pos) return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end end function eventRun(value, ...) local argsList = {...} if type(value) == "string" then if value:sub(-1) ~= ")" then --So supports both "up()" and "up" value = value .. "(" for a, b in pairs(argsList) do --Appending arguments local toAppend if type(b) == "table" then toAppend = textutils.serialize(b) elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them else toAppend = tostring(b) end value = value .. (toAppend or "true") .. ", " end if value:sub(-1) ~= "(" then --If no args, do not want to cut off value = value:sub(1,-3).."" end value = value .. ")" end --print(value) --Debug local func = loadstring(value) setfenv(func, getfenv(1)) return func() end end function eventClear(pos) if pos then events[pos] = nil else events = {} end end function runAllEvents() while #events > 0 do local toRun = eventGet() --print(toRun[1]) --Debug eventRun(unpack(toRun)) eventPop() end end --Display Related Functions function display() --This is just the last screen that displays at the end screen(1,1) print("Total Blocks Mined: "..mined) print("Current Fuel Level: "..checkFuel()) print("Cobble: "..totals.cobble) print("Usable Fuel: "..totals.fuel) print("Other: "..totals.other) if rednetEnabled then print("") print("Sent Stop Message") if legacyRednet then --This was the traditional stopping signal print("Sent Legacy Stop") sendMessage(channels.send, channels.receive, "stop") end local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel, other = totals.other, fuel = checkFuel(), isDone = true } if preciseTotals then finalTable.preciseTotals = exactTotals --This table doubles as a flag. end sendMessage(channels.send,channels.receive, finalTable) modem.close(channels.receive) end if doBackup then fs.delete(saveFile) if autoResume then --Getting rid of the original startup files and replacing fs.delete(startupName) if fs.exists(startupRename) then fs.move(startupRename, startupName) end end end end function updateDisplay() --Runs in Mine(), display information to the screen in a certain place screen(1,1) print("Blocks Mined") print(mined) print("Percent Complete") print(percent.."%") print("Fuel") print(checkFuel()) -- screen(1,1) -- print("Xpos: ") -- print(xPos) -- print("RelXPos: ") -- print(relxPos) -- print("Z Pos: ") -- print(zPos) -- print("Y pos: ") -- print(yPos) if rednetEnabled then screenLine(1,7) print("Connected: "..tostring(connected)) end end --Utility functions local function pad(str, length, side) toRet = "" if side == "right" then toRet = str end for i=1, length-#str do toRet = toRet.." " end if side == "left" then toRet = toRet..str end return toRet end function logMiningRun(textExtension, extras) --Logging mining runs if not logging then return end local number, name = 0 if not fs.isDir(logFolder) then fs.delete(logFolder) fs.makeDir(logFolder) end repeat number = number + 1 --Number will be at least 2 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "") until not fs.exists(name) local handle = fs.open(name,"w") local function write(...) for a, b in ipairs({...}) do handle.write(tostring(b)) end handle.write("\n") end local function boolToText(bool) if bool then return "Yes" else return "No" end end write("Welcome to the Quarry Logs!") write("Entry Number: ",number) write("Quarry Version: ",VERSION) write("Dimensions (X Z Y): ",x," ",z," ", y) write("Blocks Mined: ", mined) write(" Cobble: ", totals.cobble) write(" Usable Fuel: ", totals.fuel) write(" Other: ",totals.other) write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision write("Expected Fuel Use: ", neededFuel) write("Days to complete mining run: ",os.day()-originalDay) write("Day Started: ", originalDay) write("Number of times resumed: ", numResumed) write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry)) write("Was inverted? ",boolToText(invert)) write("Was using rednet? ",boolToText(rednetEnabled)) write("Chest was on the ",dropSide," side") if startDown > 0 then write("Started ",startDown," blocks down") end if exactTotals then write("\n==DETAILED TOTALS==") for a,b in pairs(exactTotals) do write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left")) end end handle.close() end --Inventory related functions function isFull(slots) --Checks if there are more than "slots" used inventory slots. slots = slots or inventoryMax local numUsed = 0 sleep(0) for i=1, inventoryMax do if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end end if numUsed > slots then return true end return false end function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts local toRet, toRetTab = 0, {} for i=1, inventoryMax do local a = turtle.getItemCount(i) if a > 0 then toRet = toRet + 1 end table.insert(toRetTab, a) end return toRet, toRetTab end function getSlotsTable() --Just get the table from above local _, toRet = countUsedSlots() return toRet end function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged} local toRet = {} for i=1, math.min(#tab1, #tab2) do diff = math.abs(tab2[i]-tab1[i]) if diff > 0 then table.insert(toRet, {i, diff}) end end return toRet end function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed local a = getChangedSlots(tab1,tab2) return (a[1] or {"none"})[1] end function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types for a,b in pairs(list) do if b == which then return a end end return false end function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots... types, count = types or {1}, count or 1 --Table of types and current highest type for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests select(i) for k=1, count do if turtle.compareTo(getRep(k, types)) then types[i] = k end end if not types[i] then count = count + 1 types[i] = count end if oreQuarry then if blacklist[turtle.getItemDetail().name] then dumpSlots[i] = true else dumpSlots[i] = false end end end end select(1) return types, count end function getTableOfType(which, list) --Returns a table of all the slots of which type local toRet = {} for a, b in pairs(list) do if b == which then table.insert(toRet, a) end end return toRet end --This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be. if not restoreFoundSwitch then --We only want this to happen once if oldOreQuarry then --If its not ore quarry, this screws up type assigning initialTypes, initialCount = assignTypes() else initialTypes, initialCount = {1}, 1 end end function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract local mod = -1 if add then mod = 1 end if add == false then mod = 0 end slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number for i=1, inventoryMax do slot[i] = {} slot[i][2] = turtle.getItemCount(i) end local function iterate(toSet , rawTypes, set) for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type slot[a][1] = set --Set official type to "set" end end --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it for i=1, numTypes do if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel iterate(i, rawTypes, 2) --This type is fuel elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps iterate(i, rawTypes, 1) --This type is cobble/filler else iterate(i, rawTypes, 3) --This type is other end end for i=1,inventoryMax do if not specialSlots[i] then --Do nothing for specialSlots! if exactTotals and slot[i][2] > 0 then local data = turtle.getItemDetail(i) exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod) end if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod) elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod) elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end end end select(1) end --Refuel Functions function emergencyRefuel(forceBasic) local continueEvac = true --This turns false if more fuel is acquired if fuelChest then --This is pretty much the only place that this will be used if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety. fuelChestPhase = 0 --Global variable will be saved fuelChestProperFacing = facing end if fuelChestPhase == 0 then turnTo(coterminal(fuelChestProperFacing+2)) dig(false) fuelChestPhase = 1 saveProgress() end if fuelChestPhase == 1 then select(specialSlots.fuelChest) turtle.place() fuelChestPhase = 2 saveProgress() end if fuelChestPhase == 2 then if not enderRefuel() then --Returns false if slots are full select(specialSlots.fuelChest) turtle.drop() --Somehow stuff got in here... end fuelChestPhase = 3 saveProgress() end if fuelChestPhase == 3 then select(specialSlots.fuelChest) dig(false) select(1) fuelChestPhase = 4 saveProgress() end if fuelChestPhase == 4 then turnTo(fuelChestProperFacing) fuelChestProperFacing = nil --Getting rid of saved values fuelChestPhase = nil continueEvac = false end elseif quadEnabled then --Ask for a quadRotor screen() print("Attempting an emergency Quad Rotor refuel") print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on") print("Press any key to break timer") biometrics(nil, true) local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1) local startInventory = getSlotsTable() repeat if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end screenLine(1,6) print("Seconds elapsed: ",counter) event, id = os.pullEvent() --Waits for a key or fuel or the timer until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start if event == "turtle_inventory" then --If fuel was actually delivered local slot = getFirstChanged(startInventory, getSlotsTable()) select(slot) local initialFuel = checkFuel() midRunRefuel(slot) if checkFuel() > initialFuel then print("Fuel delivered! Evac aborted") continueEvac = false else print("What did you send the turtle? Not fuel >:(") print("Continuing evac") end sleep(1) end elseif doRefuel or forceBasic then --Attempt an emergency refueling screen() print("Attempting an emergency refuel") print("Fuel Level: ",checkFuel()) print("Distance Back: ",(xPos+zPos+yPos+1)) print("Categorizing Items") count(false) --Do not add count, but categorize local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...) print("Going through available fuel slots") for i=1, inventoryMax do if fuelSwitch then break end if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel) select(i) fuelSwitch = midRunRefuel(i) --See above "function drop" for usage end end select(1) --Cleanup print("Done fueling") if checkFuel() > initialFuel then continueEvac = false print("Evac Aborted") else print("Evac is a go, returning to base") sleep(1.5) --Pause for reading end end return continueEvac end function lavaRefuel(suckDir) if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle. local suckFunc if suckDir == "up" then suckFunc = turtle.placeUp elseif suckDir == "down" then suckFunc = turtle.placeDown else suckFunc = turtle.place end select(specialSlots.lavaBucket) if suckFunc() then midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1 end select(1) return true end --Mining functions function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc if doAdd == nil then doAdd = true end mineFunc = mineFunc or turtle.dig local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool) --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors. local mineFlag = false if oreQuarry and inspectFunc then local worked, data = inspectFunc() if data then mineFlag = not blacklist[data.name] if data.name == chestID then emptyChest(suckDir) end if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then lavaRefuel(suckDir) end end end if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed if mineFunc() then if doAdd then mined = mined + 1 end return true else return false end end return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block end function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think) return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up") end function digDown(doAdd, ignoreInspect) return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down") end if inverted then --If inverted, switch the options digUp, digDown = digDown, digUp end function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs local index = 1 for i=1, #compareSlots do if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig index = i --To access out of scope select(compareSlots[i]) if blockAbove and turtle.compareUp() then blockAbove = false end if blockBelow and turtle.compareDown() then blockBelow = false end end if compareChest then local flag = false select(specialSlots.compareChest) if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P ) if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well. end table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call if blockAbove then dig(true, turtle.digUp) end if blockBelow then dig(true, turtle.digDown) end end function relxCalc() if layersDone % 2 == 1 then relzPos = zPos else relzPos = (z-zPos) + 1 end if relzPos % 2 == 1 then relxPos = xPos else relxPos = (x-xPos)+1 end if layersDone % 2 == 0 and z % 2 == 1 then relxPos = (x-relxPos)+1 end end function horizontalMove(movement, posAdd, doAdd) if doAdd == nil then doAdd = true end if movement() then if doAdd then moved = moved + 1 end if facing == 0 then xPos = xPos + 1 elseif facing == 1 then zPos = zPos + 1 elseif facing == 2 then xPos = xPos - 1 elseif facing == 3 then zPos = zPos - 1 else error("Function forward, facing should be 0 - 3, got "..tostring(facing),2) end relxCalc() return true end return false end function forward(doAdd) return horizontalMove(turtle.forward, 1, doAdd) end function back(doAdd) return horizontalMove(turtle.back, -1, doAdd) end function verticalMove(moveFunc, yDiff, digFunc, attackFunc) local count = 0 while not moveFunc() do if not digFunc(true, true) then --True True is doAdd, and ignoreInspect attackFunc() sleep(0.5) count = count + 1 if count > maxTries and yPos > (startY-7) then bedrock() end end end yPos = yDiff + yPos saveProgress() biometrics() return true end function up() --Uses other function if inverted verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already end function down() verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown) end function right(num) num = num or 1 for i=1, num do facing = coterminal(facing+1) saveProgress() if not goLeftNotRight then turtle.turnRight() --Normally else turtle.turnLeft() end --Left Quarry end end function left(num) num = num or 1 for i=1, num do facing = coterminal(facing-1) saveProgress() if not goLeftNotRight then turtle.turnLeft() --Normally else turtle.turnRight() end --Left Quarry end end function attack(doAdd, func) doAdd = doAdd or true func = func or turtle.attack if func() then if doAdd then attacked = attacked + 1 end return true end return false end function attackUp(doAdd) if inverted then return attack(doAdd, turtle.attackDown) else return attack(doAdd, turtle.attackUp) end end function attackDown(doAdd) if inverted then return attack(doAdd, turtle.attackUp) else return attack(doAdd, turtle.attackDown) end end function detect(func) func = func or turtle.detect return func() end function detectUp(ignoreInvert) if inverted and not ignoreInvert then return detect(turtle.detectDown) else return detect(turtle.detectUp) end end function detectDown(ignoreInvert) if inverted and not ignoreInvert then return detect(turtle.detectUp) else return detect(turtle.detectDown) end end function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward if doCheckInv == nil then doCheckInv = true end if doDigDown == nil then doDigDown = true end if doDigUp == nil then doDigUp = true end if outOfPath == nil then outOfPath = false end isInPath = (not outOfPath) --For rednet if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though... local continueEvac = false --It will be set true unless at start if xPos ~= 0 then continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency end if continueEvac then eventClear() --Clear any annoying events for evac local currPos = yPos endingProcedure() --End the program print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start") error("",0) end end if frontChest and not outOfPath then if turtle.inspect then local check, data = turtle.inspect() if check and data.name == chestID then emptyChest("front") end else local flag = false select(specialSlots.compareChest) if turtle.compare() then flag = true end select(1) if flag then emptyChest("front") end end end local count = 0 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air while not forward(not outOfPath) do sleep(0) --Calls coroutine.yield to prevent errors count = count + 1 if not dig() then attack() end if count > 10 then attack() sleep(0.2) end if count > maxTries then if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen. os.reboot() elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock bedrock() else --Otherwise just sleep for a bit to avoid sheeps sleep(1) end end end checkSanity() --Not kidding... This is necessary saveProgress(tab) if not oldOreQuarry then if doDigUp then--The digging up and down part sleep(0) --Calls coroutine.yield if not digUp(true) and detectUp() then --This is relative: will dig down first on invert if not attackUp() then if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes end end end if doDigDown then digDown(true) --This needs to be absolute as well end else --If oldQuarry smartDig(doDigUp,doDigDown) end percent = math.ceil(moved/moveVolume*100) updateDisplay() if doCheckInv and careAboutResources then if isFull(inventoryMax-keepOpen) then if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then dropOff() else local currInv = getSlotsTable() drop(nil, false, true) --This also takes care of counting. if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it dropOff() end end end end biometrics() end --Insanity Checking function checkSanity() if not isInPath then --I don't really care if its not in the path. return true end if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn turnTo(0) rowCheck = true end if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then saveProgress() print("I have gone outside boundaries, attempting to fix (maybe)") if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier if xPos < 0 then goto(1, zPos, yPos, 0) end if zPos > z then goto(xPos, z, yPos, 3) end if zPos < 0 then goto(xPos, 1, yPos, 1) end relxCalc() --Get relxPos properly eventClear() --[[ print("Oops. Detected that quarry was outside of predefined boundaries.") print("Please go to my forum thread and report this with a short description of what happened") print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great") error("",0)]] end end local function fromBoolean(input) --Like a calculator if input then return 1 end return 0 end local function multBoolean(first,second) --Boolean multiplication return (fromBoolean(first) * fromBoolean(second)) == 1 end function coterminal(num, limit) --I knew this would come in handy :D limit = limit or 4 --This is for facing return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit)) end if tArgs["-manualpos"] then facing = coterminal(facing) --Done to improve support for "-manualPos" if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto relxCalc() --Ditto end --Direction: Front = 0, Right = 1, Back = 2, Left = 3 function turnTo(num) num = num or facing num = coterminal(num) --Prevent errors local turnRight = true if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1 while facing ~= num do --The above is used to smartly turn if turnRight then right() else left() end end end function goto(x,z,y, toFace, destination) --Will first go to desired z pos, then x pos, y pos varies x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing gotoDest = destination or "" --This is used by biometrics. statusString = "Going to ".. (destination or "somewhere") --Possible destinations: layerStart, quarryStart if yPos > y then --Will go up first if below position while yPos~=y do up() end end if zPos > z then turnTo(3) elseif zPos < z then turnTo(1) end while zPos ~= z do mine(false,false,true,false) end if xPos > x then turnTo(2) elseif xPos < x then turnTo(0) end while xPos ~= x do mine(false,false,true,false) end if yPos < y then --Will go down after if above position while yPos~=y do down() end end turnTo(toFace) saveProgress() gotoDest = "" statusString = nil end function getNumOpenSlots() local toRet = 0 for i=1, inventoryMax do if turtle.getItemCount(i) == 0 then toRet = toRet + 1 end end return toRet end function emptyChest(suckDirection) eventAdd("emptyChest",suckDirection) eventSetInsertionPoint(2) --Because dropOff adds events we want to run first local suckFunc if suckDirection == "up" then suckFunc = turtle.suckUp elseif suckDirection == "down" then suckFunc = turtle.suckDown else suckFunc = turtle.suck end repeat if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty dropOff() end until not suckFunc() eventClear() eventSetInsertionPoint() end --Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in. local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't allowed = allowed or 0 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot! local tries = 1 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed screen(1,1) print("Chest Full, Try "..tries) chestFull = true biometrics()--To send that the chest is full tries = tries + 1 sleep(2) end chestFull = false end end function midRunRefuel(i, allowed) allowed = allowed or allowedItems[i] local numToRefuel = turtle.getItemCount(i)-allowed if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more local firstCheck = checkFuel() if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need. else return false end --Bandaid solution: If won't refuel, don't try. local singleFuel if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0) turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel return false --Turtle can still be fueled end function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel local slot for a,b in ipairs(getSlotsTable()) do if b == 0 then slot = a; break end end if not slot then return false end --No room for fueling select(slot) repeat print("Required Fuel: ",checkFuelLimit()) print("Current Fuel: ",checkFuel()) local tries = 0 while not turtle.suck() do sleep(1) statusString = "No Fuel in Ender Chest" biometrics() --Let user know that fuel chest is empty print(statusString,". Try: ",tries) tries = tries + 1 end statusString = nil until midRunRefuel(slot, 0) --Returns true when should not refuel any more if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already return true -- :D end function drop(side, final, compareDump) side = sides[side] or "front" local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end if side == "right" then turnTo(1); dropFacing = 0 end if side == "left" then turnTo(3); dropFacing = 0 end local properFacing = facing --Capture the proper direction to be facing count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final while not compareDump and not detectFunc() do if final then return end --If final, we don't need a chest to be placed, but there can be chestFull = true biometrics() --Let the user know there is a problem with chest screen(1,1) --Clear screen print("Waiting for chest placement on ",side," side (when facing quarry)") sleep(2) end chestFull = false local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel for i=1,inventoryMax do --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change if turtle.getItemCount(i) > 0 then --Saves time, stops bugs if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config else turnTo(properFacing) --Turn back to proper position... or do nothing if already there end select(i) if slot[i][1] == 2 then --Intelligently refuels to fuel limit if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk fuelSwitch = midRunRefuel(i) else waitDrop(i, allowedItems[i], dropFunc) end if fuelSwitch then waitDrop(i, allowedItems[i], dropFunc) end elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump waitDrop(i, allowedItems[i], dropFunc) end end end if compareDump then for i=2, inventoryMax do if not specialSlots[i] then --We don't want to move buckets and things into earlier slots select(i) for j=1, i-1 do if turtle.getItemCount(i) == 0 then break end turtle.transferTo(j) end end end select(1) end if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry resetDumpSlots() --So that slots gone aren't counted as dump slots next select(1) --For fanciness sake end function dropOff() --Not local because called in mine() local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing if careAboutResources then if not enderChest then --Regularly eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown" eventAdd('goto(0,1,1,2,"drop off")') eventAdd("drop", dropSide,false) eventAdd("turnTo(0)") eventAdd("mine",false,false,true,false) eventAdd("goto(1,1,1, 0)") eventAdd("goto", 1, 1, currY, 0) eventAdd("goto", currX,currZ,currY,currFacing) else --If using an enderChest if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end eventAdd("turnTo",currFacing-2) eventAdd("dig",false) eventAdd("select",specialSlots.enderChest) eventAdd("turtle.place") eventAdd("drop","front",false) eventAdd("turnTo",currFacing-2) eventAdd("select", specialSlots.enderChest) eventAdd("dig",false) eventAdd("turnTo",currFacing) eventAdd("select(1)") end runAllEvents() numDropOffs = numDropOffs + 1 --Analytics tracking end return true end function endingProcedure() --Used both at the end and in "biometrics" eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base runAllEvents() --Output to a chest or sit there if enderChest then if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side if dropSide == "left" then eventAdd("turnTo(3)") end eventAdd("dig(false)") --This gets rid of a block in front of the turtle. eventAdd("select",specialSlots.enderChest) eventAdd("turtle.place") eventAdd("select(1)") end eventAdd("drop",dropSide, true) eventAdd("turnTo(0)") --Display was moved above to be used in bedrock function eventAdd("display") --Log current mining run eventAdd("logMiningRun",logExtension) toQuit = true --I'll use this flag to clean up (legacy) runAllEvents() end function bedrock() foundBedrock = true --Let everyone know if rednetEnabled then biometrics() end if checkFuel() == 0 then error("No Fuel",0) end local origin = {x = xPos, y = yPos, z = zPos} print("Bedrock Detected") if turtle.detectUp() and not turtle.digUp() then print("Block Above") turnTo(facing+2) repeat if not forward(false) then --Tries to go back out the way it came if not attck() then --Just making sure not mob-blocked if not dig() then --Now we know its bedrock turnTo(facing+1) --Try going a different direction end end end until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here. end up() --Go up two to avoid any bedrock. up() eventClear() --Get rid of any excess events that may be run. Don't want that. endingProcedure() print("\nFound bedrock at these coordinates: ") print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start") error("",0) end function endOfRowTurn(startZ, wasFacing, mineFunctionTable) local halfFacing = ((layersDone % 2 == 1) and 1) or 3 local toFace = coterminal(wasFacing + 2) --Opposite side if zPos == startZ then if facing ~= halfFacing then turnTo(halfFacing) end mine(unpack(mineFunctionTable or {})) end if facing ~= toFace then turnTo(toFace) end end ------------------------------------------------------------------------------------- --Pre-Mining Stuff dealing with session persistence runAllEvents() if toQuit then error("",0) end --This means that it was stopped coming for its last drop local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight if not restoreFoundSwitch then --Regularly --Check if it is a mining turtle if not isMiningTurtle then local a, b = turtle.dig() if a then mined = mined + 1 isMiningTurtle = true elseif b == "Nothing to dig with" or b == "No tool to dig with" then print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe") error("",0) end end if checkFuel() == 0 then --Some people forget to start their turtles with fuel screen(1,1) print("I have no fuel and doCheckFuel is off!") print("Starting emergency fueling procedures!\n") emergencyRefuel() if checkFuel() == 0 then print("I have no fuel and can't get more!") print("Try using -doRefuel or -fuelChest") print("I have no choice but to quit.") error("",0) end end mine(false,false,true) --Get into quarry by going forward one if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in. gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted. end for i = 1, startDown do eventAdd("down") --Add a bunch of down events to get to where it needs to be. end runAllEvents() if flatBedrock then while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here down() startDown = startDown + 1 end startDown = startDown - y + 1 for i=1, y-2 do up() --It has hit bedrock, now go back up for proper 3 wide mining end elseif not(y == 1 or y == 2) then down() --Go down to align properly. If y is one or two, it doesn't need to do this. end else --restore found if not(layersDone == layers and not doDigDown) then digDown() end if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped end --Mining Loops-------------------------------------------------------------------------- select(1) while layersDone <= layers do -------------Height--------- local lastLayer = layersDone == layers --If this is the last layer local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer. moved = moved + 1 --To account for the first position in row as "moved" if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end relxCalc() while relzPos <= z do -------------Width---------- while relxPos < x do ------------Length--------- mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function end ---------------Length End------- if relzPos ~= z then --If not on last row of section local func if rowCheck == true then --Switching to next row func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function runAllEvents() else break end end ---------------Width End-------- if layersDone % 2 == 0 then --Will only go back to start on non-even layers eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer else eventAdd("turnTo",coterminal(facing-2)) end if not lastLayer then --If there is another layer for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two end eventAdd("relxCalc") layersDone = layersDone + 1 restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore runAllEvents() end ---------------Height End------- endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen